![]() ![]() This is something that you would see in very classic RPGs like Dragon Quest. I'm in an alley now." And then at the end of that alley, there might be a treasure chest that rewards you for that exploration. For example, maybe you see a little alleyway. But I think if I had to kind of trace back other sources of inspiration, it would be the attention to detail that you would see in a lot of old pixel-art RPGs. Of course, there are elements like the Dimengeon mechanic that I had mentioned during the presentation, the dioramas as a form of new visual expression that are unique to Fantasian. What sort of other games went into the inspiration for the game? Now, you mentioned Final Fantasy VI specifically as part of an inspiration for Fantasian. You have a very unique kind of charming feel and atmosphere that you get from the dioramas, which works well with the theme of the game. I thought that with that theme, it played together very nicely. the story is a very kind of heartwarming and uplifting one. Going back to my roots, I mentioned earlier with Final Fantasy or earlier Final Fantasies. I thought it was kind of almost poetic and synergistic, in a way, that these handcrafted dioramas that you would want to touch that were made by these artisans hands, although through a glass screen, the players are able to touch this, again, with their hands.įinally, the story as well is a very important aspect to an RPG like this. People are going to be playing it and controlling the characters with their fingers and their hands. But in addition, this game being on Apple Arcade, I know that it's going to be on a lot of tactile devices, iPhones, iPads. It's a very unique kind of visual form of expression, the handcrafted touch that you really can't get with any other medium. I think a big element is the visual impact. Hironobu Sakaguchi: The dioramas, of course, give this very. What do you think of what we have seen of Fantasian so far? Are you excited to check it out when it releases? Let us know in the comments, or feel free to reach out and hit me up directly over on Twitter at to talk about all things gaming! And keep reading to check out our full interview with Mistwalker's Hironobu Sakaguchi.Ĭ: I think the obvious question, why the dioramas? It's a certainly striking and unique way of building those backgrounds for video game, but pretty physically intensive. You can check out our previous coverage of the upcoming mobile role-playing game right here. More specifically, Uematsu worked on all 60 tracks, which Sakaguchi says might be the last time that the composer does a full soundtrack like this.įantasian does not yet have a definitive release date beyond coming soon, but it will release for Apple Arcade and support all of the various devices that Apple Arcade can run on. ![]() ⏰ Click to get a reminder when it's available: /wiJA9SQWcLĪnd if you are familiar with the works of Sakaguchi, it should come as no surprise that legendary composer Nobuo Uematsu has created the soundtrack for the title. ![]() When they decided to take them on, the field will be littered with the random encounters they previously avoided, allowing players to find one large battle rather than several smaller ones.Įnter a beautifully crafted, handmade world and unravel the mystery of a bizarre mechanical infection slowly engulfing all that is known to mankind. You should note the skills in the game have a targeting mechanic and if well-aligned, can hit multiple enemies at once.Notably, beyond the dioramas, Fantasian also includes something called the "Dimengeon Battle" mechanic where, instead of random encounters, players can instead send enemies to a separate and distinct dungeon in order to explore the world uninterrupted. Not only that, but the video also shows a new game mechanic: instead of simply facing enemies in random encounters, players can trap them in a dimension known as "Dimengion" to explore the environments more freely - and potentially face all the creatures at once later on. These dioramas have been transposed into the game to then receive the game's 3D characters. The title stands out for its three-dimensional environments, which are actually dioramas created by veterans of the Japanese visual effects industry, with experience in projects such as the Godzilla, Attack on Titan, and Ultraman movies. In addition to the reveal trailer, Mistwalker delivered us another video highlighting some of the core features and mechanics of the new game. Throughout the game, players will find and collect various memories which will tell the game's story. The epic tale will be told on a novel approach. "As players set out on a journey to reclaim Leo’s memories, they will unravel the mysteries of the bizarre mechanical infection slowly engulfing all that is known to mankind," says the game's App Store page. ![]()
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